I finished up rigging and skinning the hunter in Maya today. I decided I needed a Maya rigged version of this creature because it will be interacting a lot with other characters that will be in Maya. So now I can pose them together in one single application.
The only drawback to this (and it might turn out to be an artistic benefit) is that I will now have smooth out all the shapes and bring out all the lines I want drawn by hand when rendering in SketchUp.
This might not be a bad thing, since I’ve been considering doing a deformation pass (in Maya) for nearly every frame in comic. CG stuff can be incredibly static and lifeless by default. I believe the extra pass in Maya would help in breaking some of that unwanted CG stiffness.