I just uploaded a new video that shows how I use my rigging hack to pose a model.
If you haven’t seen my posts before, reading these might bring you up to speed. Here is one of my first blog posts about the subject:
And here are a few on the character in the video:
In case all this is a clear as mud (which I suspect it might be) I explain it a little after the jump.
For this character I rigged him in both Maya and in SketchUp. I made the Maya version because I thought I’d better align interacting characters (i.e., this quadruped fighting with a biped) that I already needed to pose in Maya (soft body geometry). In the end I found that the export process was way too taxing on my SketchUp and my aging machine. I found that I could do the posing in SU almost just as fast as Maya. But when you add the export process, and the hardening and softening the appropriate poly-lines I found that just doing it SU was the way to go.
This is the best link to read to understand how I set up a rig:
This rig was much more complicated than any of the vehicles I worked on.
The blue and beige “intersections” indicate where it’s safe to rotate (and will not break the model).
My posing process really breaks down to this:
All my objects are organized with layers. I use this to hide and show the model, the rig and the scene that I’m creating.
I create a scene that just as the rig, one for the model, and one for the actual scene. You can see that i create a scene in the video.
I click through these scenes to edit the rig, and see how it looks in the view I’m trying to create.
All the parts you see above are specially grouped in a hierarchy that relates to how they should rotate.
All the parts above (the raw geometry) are on the “rigging layer” and can be hidden and shown when I switch the layer on or off.
The hierarchy of those rigging groups above are on “layer0” and that’s why they do not “grey out” when layers are hidden.
Those groups also use the naming convention, “CN_nameOfgroup” (CN stands for “control node”)
The CN allows me to use the filter in the outliner to show only the items I want to rotate, no matter what layer is being shown.
(UPDATE) I forgot to add this image to the post. This better shows the CN_ filter in the outliner. The full hierarchy can be seen in this post.