Storytelling for 360 Media

THE CHALLENGE

With new emerging platforms today (and the general evolution of new media) we now find ourselves with some interesting narrative challenges.

Specifically, of note; 360 video or virtual reality experiences where your viewer has a choice of what they want to focus on. Experiencing a 360 video can be stunning to the viewer, but telling a story with the medium can be a challenge. There are many ways to tell a story and we are entering a new evolution of what that means with 360 video and the VR world.

So how can we evolve from our current storytelling paradigm into a 360 medium?

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Uturn’s Nathalie Mathe Interview on Voices of VR

Check out this great interview done by Kent Bye of Voices of VR of Nathalie Mathe, creator of UTURN, on the themes of sexism and gender discrimination covered in our VR film. We also talked about the interactive storytelling innovations, the creative sound design, the challenges of telling parallel stories, and some of the funding challenges involved in bootstrapping an independent production.

“UTURN is one of the more technically accomplished 360-videos that makes a number of storytelling innovations to create the feeling of an interactive experience …, and it addresses important themes of sexism within the tech industry VR in a new way.”

UTURN Article on Impactful

UTURN continues it’s march into the public space with this writeup by Paula Reinman from Impactful.

Virtual Reality: An Unlikely Ally in the Dialog on Gender Bias

Amid the continued failure of tech companies to improve the diversity of their leadership teams (and frequently their overall employee base), virtual reality (VR) seems like an unlikely technology partner to champion gender equality. Largely owned and operated by men with experiences focuse

 

Story Design – Story Flow Using Adobe XD

As I develop another story for a VR series I’ve been experimenting in various ways of mapping episodic storylines. Typically, I use post-its on a board, but that works best for feature film length projects. I’ve also used mind mapping software, but this time I wanted to try something new.

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UTURN – Submission to Sundance and Onto Post Production

Our Sundance submission marks the first milestone for post production to Uturn! I’ll be doing most of the editing and Tippett Studio will be doing the post and app work. We hope to do some test screenings at a few venues coming up – stay tuned!

Follow us on Facebook: https://www.facebook.com/uturnvr/

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NOTES ON VR – 360 Shooting and Points of Interest

grandlakepano

Points of Interest (POI) come up often, as they should, when starting a 360 VR shoot. As many have noted before me, guiding the viewer through a 360 experience is an storytelling opportunity. So I’m going to write down some notes I have on the subject here.

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GoPro Omni Shoot In LA

A yet to announced music video, that I’ll be stitching together over the next few weeks. The Gopro Omni is a nice 360 camera setup. Notes on that later.

New HTC Vive adds front-facing camera, redesigned controller ergonomics

I was just writing a wish list last night about the things I’d like to see moving forward with the Gear VR.  One of the things I wanted in a lot of the apps (and home screen) was the ability to see outside the closed confines of the HMD. For me it’s not claustrophobia, but it’s not knowing what’s out there in the real world, while I experience the VR one.

Interesting to see that Vive has incorporated this into the release. I’m guessing that this would allow you to input the various features of your room without hand measuring. I can imagine some interesting uses for it.

Source: New HTC Vive adds front-facing camera, redesigned controller ergonomics

VR FILMED PRODUCTION DEVELOPMENT & WORKFLOW

I’ve been looking into the rise in the development of the virtual reality arena for the last year. Through various avenues I’ve been exploring the VR space.

It’s only been about 18 months since Facebook bought Oculus – which is when most anyone in the business would say, “Shit, just got real.” Sure VR had been a concept for the better part of last century, but it’s this latest perfect storm of events that has upturned the VR landscape – significantly. Read more