SketchCrawl #14

It was a great day for a SketchCrawl in San Francisco! Several things I learned today;

  • Remember to pull the battery off the charger and put it into your fancy pants camera next time.
  • There’s plenty of $6 weekend parking lots around the Ferry Building. Who woulda thunk?
  • A light fold-able stool might be good to have.
  • I’m a talentless hack and I should hack off my drawing arm and sell it to a pack of hungry werewolves. Are werewolves ever not hungry?

I look forward to the next one!

Some drawings –







Thanks To Enrico and Ronnie the organizers!

The Wayback Machine: Dark Forces

The Wayback Machine is back again! I found some Dark Forces sketches in my files.

I love the original Star Wars stormtroopers. They made a huge impact on me as a kid. Boba Fett is cool, the Scout Trooper is cool, Bossk is cool, but you know what, the original stormtrooper is king. They are the grunts, they torched Jawas, and burned down the Lars family farm. They, in my eyes, were bad, terrifying and cool.

Dark Forces was my tribute to them. Some sketches for the Dark Trooper series of stormtrooper:



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Sam Modeling Part 4

No huge accomplishments today, but lots of refining, zippers, pockets, pads, belts, folds and pouches.

One of my favorite things in drawing is clothing folds, so naturally that translated into my love of modeling them in 3D.


Someone asked in the comments about how I go from tubular shapes to muscles and wielding tubes together. Until I fix the video I recorded here’s my attempt to write how I do it.

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SketcupUp News Letter

The Google SketchUp people send out a news letter to their users every month. In their May news letter I found that they mentioned my April Marathon!

One of our gaming-industry contributors to the SketchUp Forum (his code name is “monsterzero”), has decided to go on a modeling marathon for the month of April, which we think is just pretty dang cool.

They go on to link to some of my images and this blog. Way cool. Thanks, SketchUp!

Sam Modeling Part 3

Good progress today. No video though. The video thing is frustrating me a little. Too many quirks in any program I use. I believe I’m just running out of disk space so I spent a lot of time just deleting and backup up stuff yesterday.

So today I just wanted to crank out the work. Which I did.


Some notes:

  • Her torso and arms have yet to be wielded together, so that’s why there’s a lot of strange detail in her back.
  • Her breasts are not wielded to the body yet. I need to accommodate for clothing folds in the right places, gotta figure out the best way to do that.
  • Also on the shirt I need to add in the shoulder patches, collar etc.
  • I dropped in Chan’s boots and modified them a tiny bit. I figured that they would only have a few shoe makers in this “post apocalyptic world so many people would wear the same gear. Or, I’m just lazy? Take your pick.
  • The pants have a fair amount of polys in them (though I cut back from what I had before) to insure both good flexibility in Maya, and provide for some nice clothing wrinkles.
  • Need to finish up lower pants details, pockets and zippers.
  • Finish belt.
  • Not sure I’m going to add the tactical harness that I had in my sketch. It might just get in the way of the clean lines in the torso. Plus, rigging it would be a pain. I might just go with the rear hip pack, and place the extra ammo clips there.

Head and hands are coming up.

Sam Modeling Part 2

I recorded a video of my current progress but for some reason the file isn’t working with Adobe Premiere, plus a host of other problems. If I figure it out I’ll post it, but it’s taken a lot of my time already.

Bummer – it showed the next evolution of going from tubular forms to muscle shapes.

In the images below you can see how Sam’s back is taking shape, all the way up to her elbows.



Sam Modeling Video Part 1

I did a video showing how I start modeling the human figure in SketchUp. This is Sam a character in Fuel & Fire, you can read about her in an earlier post (here).

To do next:

  • Arms.
  • Integrate the items that need to be wielded – arm to torso, legs to torso.
  • Boots.
  • Strange bulges on her legs will turn into pockets and pouches.
  • All the other details that are outlined in the sketch I posted earlier.
  • Her head will come later, I have some ideas about her face but I have yet to whip of a drawing.

The video:


My Camtasia trial ran out, so I’m testing CamStudio for this video. It worked pretty well, very simple and it did not crash like Camtasia and Adobe Captivate. I think I screwed up the compression, though, in Adobe Premiere.

The end product after 60 minutes of modeling work: