Storytelling for 360 Media

THE CHALLENGE

With new emerging platforms today (and the general evolution of new media) we now find ourselves with some interesting narrative challenges.

Specifically, of note; 360 video or virtual reality experiences where your viewer has a choice of what they want to focus on. Experiencing a 360 video can be stunning to the viewer, but telling a story with the medium can be a challenge. There are many ways to tell a story and we are entering a new evolution of what that means with 360 video and the VR world.

So how can we evolve from our current storytelling paradigm into a 360 medium?

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Uturn’s Nathalie Mathe Interview on Voices of VR

Check out this great interview done by Kent Bye of Voices of VR of Nathalie Mathe, creator of UTURN, on the themes of sexism and gender discrimination covered in our VR film. We also talked about the interactive storytelling innovations, the creative sound design, the challenges of telling parallel stories, and some of the funding challenges involved in bootstrapping an independent production.

“UTURN is one of the more technically accomplished 360-videos that makes a number of storytelling innovations to create the feeling of an interactive experience …, and it addresses important themes of sexism within the tech industry VR in a new way.”

Mentioned: Rolling Stones Article on the History of Star Wars Games

Honored to be included in an article on the Rolling Stone Glixel web site for the games I designed – Star Wars: Dark Forces and Dark Forces: Jedi Knight at LucasArts.


 

“As Disney’s ‘Rogue One’ hits theaters, we look back at three decades of sometimes wonderful (and sometimes not) adventures in a galaxy far, far away…”

See more at: http://www.rollingstone.com/glixel/news/the-volatile-history-of-star-wars-games-w456595